"This is a breakthrough in determining a long burning question of great magmatude. I plan to institute this comprehensive rules coverage in the Lejendary Adventure game!"
— Gary Gygax (yes, THAT Gary Gygax)

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Answers to all your most pressing lava-based questions. If your question isn't answered here, it's probably not worth asking. Trust us; we're professionals.

Q: What happens if I fall into lava?
A: If you fall into lava you die. No save.
Q: Don't I get a saving throw?
A: If you fall into lava, you die. No save.
Q: But Sage Advice said I get a saving throw!
A: Tell you what. Push the Sage into a pool of lava and see what kind of saving throw he gets.
Q: Did Gary Gygax REALLY say that?
A: Yes. Yes he did. Just like Wil Wheaton really said this: "My motto in gaming is 'don't be a dick' and nothing leads to dickish behavior faster than a rules disagreement. Thanks to Fire and Brimstone: Guide to Lava, Magma, and Superheated Rock players and DMs will never have to argue when resolving encounters with lava. Or Magma. Or Superheated Rock."
  And Ed Greenwood REALLY said this: "In every roleplaying game, situations arise that cry out for detailed, definitive rules. FIRE AND BRIMSTONE fills that need, and is a must for every roleplaying completist, regardless of edition or game system being used. If I'd had FIRE AND BRIMSTONE, things might have been very different for Elminster of Shadowdale. I would have known exactly how to handle the situation of his stepping into flowing lava, in the heat of play, rather than just simply de-feeting him. If you are a serious gamer, building a campaign you hope will last for years and become famous and spawn hundreds of products earning you (or more likely a game company) millions of dollars, you simply cannot afford to be without FIRE AND BRIMSTONE. FIRE AND BRIMSTONE is burningly essential to any roleplaying experience. It gilds the celestial throne of Roleplaying Heaven!"
  And Peter Adkison REALLY said this: "Back in the early 90's, while at Wizards of the Coast, we published 'Capsystems' like The Primal Order for using a set of rules with a variety of game systems. Then in the late 90's, came d20, another attempt at unifying RPG rules. But these rules on lava are the most elegant cross-platform rules yet, taking the philosophy of cross-system play to a whole new level!"
  And Sue Cook REALLY said this: "This marvel of brevity is a credit to its editor."
  And Paul Campion (texture painter for the Balrog) REALLY said this: "Falling into lava is like trying to kiss a Balrog; it's a very stupid thing to do and you're going to die a very hot painful death." And he should know, right?
  And Steve Kenson REALLY said this: "The most realistic and elegant magma mechanic ever conceived for True20... or any RPG!"
  And Scott Rouse (Senior Brand Manager for Wizards of the Coast) REALLY said this: "The risk of dying in a pyroclastic flow is ever present when you live and work in the shadow of Mt. Rainier, one of the world's most dangerous volcanoes, but you tend to bury those thoughts deep in your subconscious. Fire and Brimstone! A Comprehensive Guide to Lava, Magma, and Superheated Rock. provides a frightening and concise reminder of what can happen if you fall into lava. It presents rules that are relevant in real life or for use in any roleplaying game."
  And Robin D. Laws REALLY said this: "Not so much a game as a fully operational philosophy of life itself."
 
  You know why they said those things? Because our lava rules are LAVATASTIC. Because we are so incredibly awesome that people just do what we tell them, all the time. So get us some Cheetos. And quit asking questions.
Q: What does "brevity" mean?
A: Did you miss the bit where we said "quit asking questions"?

Fire and Brimstone! The Comprehensive Guide to Lava, Magma and Superheated Rock is published by SammichCon Publishing, Gmbh, in association with Expeditious Retreat Press and Scratch Factory productions.